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More Paladin Musings

July 8, 2010 Leave a comment

Faith mentioned something to me yesterday that I’m not sure is a good or bad thing, at least not until I test it. Holy Paladins are probably the least squishy healer out there just because they have: plate armor; shields; a tank-based sub-spec. Even completely unbuffed my armor can mitigate 60% of all incoming physical damage, avoid 14% of it through defenses and cast a variety of bubbles on myself to reduce or entirely mitigate anything left. The only place they seem to fall down is magic damage, and being a Blood Elf, I have a 2% gain over any other Alliance Paladins right off the bat.

But I won’t ramble too much about defense, I’m a healer, not a tank. What I will talk about though, is the Divine Sacrifice Paladin, a Paladin who ventures 17 points into the Protection Tree to pick up Divine Sacrifice (redirect 30% of all damage to the party onto the Paladin) and Divine Guardian (provides a 20% shield wall to all raid members for 6 seconds). So you’re giving a 50% reduction to your whole party (usually all healers together, though as a Paladin you should probably be in with the tanks for this very ability) and a 20%  reduction to the whole raid. If you’re expecting a 10k*25 hit on your group, this ability alone can mitigate 50k damage in a single GCD. Of course, you’ll also be taking 8k+(30% of 8k * 4)22.4k damage from the AoE itself plus the redirects, so this skill is pretty much bound to Divine Protection or Divine Shield, lest you get yourself deaded. However, in order to pick up Divine Guardian, you’re going to need 3 points in Improved Righteous Fury (6% damage reduction for all incoming damage), so that figure will shrink once again, and then, right at the bottom of the list on the RNG you could even go so far as to pick up Blessed Life for a potential (10% chance) of reducing the damage of a single hit (though each hit is rolled separately, so you might get all or you might get none!) by 50%!

So musing rambles asides, I was seriously looking at the idea of getting Blessed Life for the 10% chance of a half damage hit. In places like ICC where raid damage is usually significant I can see this being quite a good thing to take, the only problem is I need to pull 3 points from somewhere else. Oh, I know, from the Protection tree.

Why am I so anal on being a good damage sponge, anyway? Well, with Mist being heavy on Resto Shamans, I’m going to almost always be able to expect a Mana Spring totem down, and by default all Resto Shamans (should) have the improved version of this, providing it with a further 20% extra healing which is the same as our Improved Blessing of Wisdom. Because the Shaman talent is mandatory, and our talent is only optional, I can afford to skip on this talent for any raid that has a Resto Shaman in it. So now I have two spare points, both of which I point into the next talent over, Blessed Hands. Now I know it’s not my job to watch the threat of DPS, but giving a DPS of my choice a 40% threat reduction/removal over 10 seconds (probably Runningwater and his Swipe happy playstyle) is rather nice, but more importantly, being able to give a tank a 40% shield wall for as long as it takes them to absorb 30k damage on a single GCD seems unfoundedly useful. Maybe. On the other hand, because this is always capped at 30k damage (my ICC25 buffed HP as the caster), I can’t help but wonder if it’d be better to absorb that 30k over a long (untalented) or short (talented) period of time. A lot of care has to be taken here too, because a tank taking two big hits in a row could leave me with half of my HP wiped out, which is where things like Divine Protection and Improved Righteous Fury come in.

Holy Paladins are tank healers, yes, but that’s only one of their two niches. Their other niche is raid utility. We have Blessings, we have Hands, we have Aura Mastery, a ton of raid-wide skills that might make or break a hard mode, and I can’t help but think that any Holy Paladin who puts their spare 17-20 points into Retribution probably have a lot to answer for in terms of why they’re being lazy and aiming to crit high for the sake of the meters than make the life of the other 24 players that little bit less taxing. The reason I’m going for these changes is because I’m pulling talent points out of places that they were otherwise wasted. Improved Blessing of Wisdom? Same as the mandatory Shaman talent in the Restoration tree. Improved Devotion Aura? Same as the mandatory talent in the Protection tree for tanks and the Restoration tree for Druids. A lot of the talents in my build can be done the same or better by other players, which means that rather than create duplicate effects, I might as well go for something unique that no other player or class can do, like my 20% raid-wide shield wall or my 40% single target sacrifices.

RealID

July 7, 2010 Leave a comment

Am I the only person who thinks that this is a welcome change? There are two things regarding RealID, the first being the usage ingame that allows me to talk to people regardless of which realm, faction or character I’m playing, and the second being the change on the Blizzard forums whereby all posts will be submitted using the person’s first and last names. Now to me, I’m more than happy to admit that my name is Jake Winters and that I live in the UK and am a University student studying Business and Law at De Montfort University, who uses the online alia of Astarael, Arcticious, ArcticTerrorist, Squiglet, etc. Go find me, I don’t care.

People argue that employers might google their name and find out that they play WoW, so what? You play it in your private time, no employer should discriminate on the basis of a game as long as it doesn’t interfere with your working life, and you only need to worry if you’re so scrubby that your references all say “only turns up to work half of the time, mysteriously ill the other half and plays WoW a lot”. The majority of people have names so common that you could google it and spend six hours finding everybody except the person you’re looking for. Think about it, how big headed must you be to think that people would go around googling you for fun. You’re a person, there’s six and a half billion others on the planet, get off your perch and stop thinking that just because you make a post, all 11 million WoW players are suddenly going to come banging on your door and sending you anonymous phonecalls. Seriously.

MMO-Champion won’t make a similar change because it’s “bad”. The only bad thing about it is that it might lead to a few hours of downtime, the good thing about it outweighing that tremendously in that the forums might actually see a decent post once in a wee while, rather than every other thread being a troll or flamer or god knows what other forum buzz words are used in regards to users.

I have to admit that I don’t use the Blizzard forums, and I rarely post on the MMO-Champion forums, but the reason for that is the reason that RealID is trying to diminish, there’s just no point trying to find a decent post in a haystack of shit.

Ranting asides, I’ve found myself on The Sha’tar again playing my Holy Paladin, and absolutely loving it. I feel inspired to play once again and I’m hopefully joining Mist again, something that I regret ever leaving dare I say. It’s one of the few (probably the only, now) place I felt like my voice was loud enough to be worth hearing, and the only place where I could be given the honest truth about my performance, rather than sugar coated and ignored (good or bad). Of course, that was a year ago (last June-September), things might be different now but I doubt it, Faith is still the guild leader (me and Faith made the best Holy Paladin duo), and Runningwater is an officer (good choice as far as my opinion is worth), so it’s twice as awesome as it was before.

I spent the last week doing dailies, playing AH and farming to get my Paladin’s epic mount (something I’d neglected to do for many months). I even had the Argent Tourney mount (150 Champion’s Seals back when I did the 7 Tourney dailies per day during 3.2) that I couldn’t use until I got epic flying, and now I can flap around Dalaran on my white and gold hippogryph thinking “vroom”. I also took the time to level a farming character, or at least level a Death Knight’s professions up to Outlands standards (he’s only 59 at the minute, I started him two days ago so he’s a work in progress). He farmed the majority of the Azerothian ore required to turn my Paladin into an Engineer, something which he is now a proud Grand Master at, with 340 Haste enchanted gloves and Nitro Boots to show for it. These two enchants were the primary reason for the change, I must say. Divine Plea in its current capacity is a 60 second CD that gives 25% mana back over 15 seconds at the cost of reducing all healing via spells done by half. The Engineering glove enchants are a 12 second CD that gives 11% haste over 12 seconds on a 60 second CD. The result? Offsetting my rather poor healing output for this 15 seconds every 60 by boosting my haste considerably, and gives me another CD to play with in terms of output boosting.

Divine Plea + Gloves + Avenging Wrath.
Divine Plea + Gloves + Illumination (2p set will make this exceptional).
Divine Plea + Gloves + Talisman of Resurgence.
Divine Plea + Gloves + Divine Shield + Divine/Hand of Sacrifice.

Four ways to offset my healing output during Divine Plea moments. Given that Illumination and Avenging are both on a 3 minute CD, having four minutes of boosted healing in a three minute window seems a little unusual, but ignoring the above musings and only taking the first three options listed, if I cycle Avenging Wrath, Illumination and Talisman of Resurgence, it means I (once again) free up my Sacrifices for more important raid damage moments, rather than binding them to Divine Plea to stop myself being kicked in the cunt. After all, the last thing you need to do is pop Divine Plea + Gloves + Divine Shield + Divine/Hand of Sacrifice during a moment where healing is going to be absolutely needed, and sure the 20% raid-wide shield wall will be beautiful for mitigation, but surely a 20% shield wall with no healing offset would be far more useful. For that reason, it’s probably best to just keep the Sacrifices off CD until needed, rather than binding to Divine Plea. Or, I could bind Hand of Sacrifice with Talisman of Resurgence (which seems a bit weak on its own) since it’s the weakest of the three options, and it still leaves my most powerful CD untouched for those burst damage phases. With a 25% buff in ICC, I certainly have enough HP to suck up 30% of a tank’s incoming damage for a few seconds, because chances are I’ll Sacrifice my Beacon target and simply heal myself for the duration of the Sacrifice, which should be easy enough even without the use of Divine Protection (the Forbearance CD being saved for Divine Sacrifice later on).

Enough musing, though I’m sure this might be of interest to Sheepless (though I heard he’s one of those very naughty Holy/Retribution crit stackers!), I’m feeling great about playing a Paladin again, and now that I’ve got the hard part (well, I think that the hardest part of Paladin play is the mana management and healing reductions) nailed down, I should be able to heal just as well as Faith. Except without the 277 gear. And Val’anyr. God I want a Val’anyr.

Rogue Agent

May 26, 2010 Leave a comment

So I got my Rogue to 60, little Sincraft is growing up fast. He’s no longer my bank alt, that responsibility has been given to Shiftstorm, my forgotten and unloved Druid. Seriously what’s with Druids? I thought they’d be one of the classes I’d love but they just don’t work at all. Feral of both sorts is just bland, Buttkin is horrifyingly dull, and Resto is so undeniably faceroll (REJUVEREJUVEREJUVEWILDGROWTHOSHI-SWIFTMEND) that I can’t help but feel like there’s barely any skill involved at all. Anyway, back on track, Rogue is proving surprisingly fun to be honest, it beats Feral Druid by a long shot and although it will never become my main (I love healing too much), it seems like something I’ll put some time into. That said, I felt the same about Shadowgrasp, Totemshock and Squiggle, and all of them are sitting on the bench now, so we’ll see where he goes.

I can’t help but jizz every time I use Killing Spree with Blade Flurry, just seeing a stream of numbers hurled across my screen gives me that warm, fuzzy feeling inside, the same feeling I get when I eat babies with mint sauce, or throw badgers into cement mixers.

Short post, Wrath of Wisdom finally got to Lich King, the one night I wasn’t there too. Naytha apparently went Disc, not sure how that went given that Lhuranan is usually a bit cautious about healers changing specs, but they got Sindragosa down before the 15% so it’s all good.

20% buff starts tomorrow, so we should have no excuse not to have it down within the next two or three weeks, especially if we extend the lockout. That said, I’m not a huge fan of extends but in this case I’ll let it slide, we really want this kill. We really need this kill. I’m just worried that people might get ahead of themselves and think that we’re cut out for Heroic just because we down him once. My opinion? We should have him set to at least “on farm” (as in, five wipes or less) before we start playing with the big boys. We definitely need to gear up the huge influx of trialists we’ve got in the guild anyway, I’m not sure 232 gear is viable for ICC Heroic.

Losing the Will

April 18, 2010 Leave a comment

I’ve heard of the pre-expansion depression but I’ve never actually felt it, since Wrath was my first expansion and I apparently missed the whole downer at the end of TBC. It’s like, you’re driving a Prius and you’re told that you’re getting a Jag, but only in a few months. The Prius just feels shitty after that.

I only really enjoy raiding and playing with Veir nowadays. Logging in to do some chatting with the guild is fine, and I don’t mind flying mindlessly around maps farming Ores and hoping I get some decent money from it, but there’s just nothing exceptional anymore. Icecrown Citadel is losing its charm very fast, I’ve seen all the boss fights and I’ve done most of them, and I just don’t feel inspired anymore. My Shaman is fully geared up minus perhaps a weapon, so there’s nothing to improve upon there until we get to Heroic fights. My Priest really needs the gearing up but nowadays I just don’t feel like doing ICC10 and I don’t particularly want to PuG 25. My Paladin is losing charm too, tanking isn’t what I enjoy doing and I’m sick of Holy. I’ve got one of every class except Rogue and Mage, and I really don’t feel like burning one of my new class choices until I can level through all of the new Cataclysm content.

I’m not burning out, I’m still playing and doing my dailies and stuff, and my shiny new mount makes me love flying idly around Dalaran or herbing or mining, I guess really I’m just bored without raiding, which I can’t do until next week. The raids bore me, but when I’m running with twenty four other people, some of whom I compete with on a friendly basis and some of whom I just want nothing more than to impress, I can overcome the repetitive content because it’s still entertaining, and I quite miss out Ventrilo conversation that usually end up turning into Gnoor bashing or general sillyness.

Blizzard keeps releasing more and more Cataclysm goodies, and I’m not sure what to do with them, it’s the carrot dangling on the stick just longer than my arm and I want it. I’m aware that nothing content-wise is going to entertain me in Wrath, not now I’ve seen how much awesome joy is to come, so I need to find something to do that’ll inspire me for long enough to play. The guild really is it at the minute, though I feel awkward saying that because I also sound like I’m playing just for the guild, which isn’t true.

It’s complicated. Everybody’s feeling a little blue, but I’ll keep playing WoW no matter what, whether I’m in a guild or not and whether I have friends or not, it’s just what I do. I fly around, I farm, I chat, I raid. So the content is boring, but the people aren’t, and that’s really the key to keeping me here. Yes, I’m probably paying £9 a month for what is effectively a glorified MSN, but to keep in contact with the people I am, I’d pay that and more. I keep thinking about everything Esmi has said to me, and it’s invigorating, that I’ve been in the guild for less than two months and I’ve already made an impression. If I give them two months more, and two months after that, then Cataclysm will be here and I’ll really be able to step up again and give it everything. I’m over my ‘bad player’ thing, I’ve got my mojo, I’ve got my guild and I’ve got my ‘Retarded Horse’, I’m set to play, just, perhaps, not with as much vigor as I would if it were all shiny and new and Cataclysmic.

Homogenization

April 14, 2010 Leave a comment

I love how Blizzard want to give healers their own ‘niche’, when really all they’ve done for Cataclysm is turn them into the same class with different icons and armors. Priests, Paladins and Shamans all have three primary heals: a fast cast and mana inefficient heal; a go-to heal for all occasions; and a big hitting and mana inefficient heal.

Shamans are the new Druids, with AoEs out of every orifice, but maintaining some slither of tank healing. Priests are the new Shamans, with roles in everything thanks to Chakra. Druids are still Druids, with an “oh shit” button. Paladins are just… I have no idea. Take this quote for example, directly from a blue post found on MMO-Champion:

We want paladins to be slightly more interchangeable with other healers. In Cataclysm, you should be able to have a Holy priest on the tank and a Holy paladin on the raid.

No. No no no. I’m all for giving Paladins a bit of oomph in the AoE arena just because that means we might be able to do Halls of Reflection without having to mash my Holy Light button on one target at a time and hope that it works. Instead Blizzard have gone too far the other way, they’ve not only changed Beacon around so much that it now looks like more of a chore to maintain than a help, but to imply that they’re potentially better raid healers than a Holy Priest? Pah.

It seems to me that every class now has a ‘raid’ and ‘tank’ healing ability, and the whole homogenization thing is only furthered by the fact that every talent tree has near identical masteries (add a HoT, heal more if they’re low, add another HoT, and maybe another HoT), so now the only difference between healers is how pretty the skills look.

  • Flash Heal, Flash of Light, Lesser Healing Wave, Nourish(?) are all the quick identically mana inefficient heals.
  • Heal, Holy Light, Healing Wave, no idea of the Druid spell, but they’re all the identical go-to heals.
  • Greater Heal, HOLYLIGHTMOTHERFUCKINGHOLYHOLYLIGHT (new Paladin talent for Holy), Greater Healing Wave, Healing Touch are all the powerful but identically mana inefficient heals.

Perhaps I’m musing over nothing, I think it’s nice that some classes have a bit more power to vary their roles (ever been in a ten man with two raid healers only to find that your group has recruited a third raid healer?), but they should at least have some niches. And they really don’t have that many as they are, so why change them?

  • Tank Healer: Paladin, perhaps Shaman.
  • Raid Healer: Druid, Holy Priest, perhaps Shaman.
  • Raid Migitation: Discipline Priest.

There are only three roles. The only healer that hasn’t been turned into an idle clone right now is the Discipline healer, who’s only “still going” because they can bubble and no other healer really can. Holy can do everything, Paladin can do everything, Druid can do everything, Shaman can do everything. Even the only thing that really made the Shaman that desirable has been given to Mages. I don’t understand why they’re adamant that “take the player not the class” can still stand when they go sharing some skills but not others. Where’s my Rebirth for my Shaman, or my Divine Sacrifice for my Priest, or my Guardian Spirit for my Paladin (oh wait, Guardian of the Ancient Kings pretty much covers that in a different-but-similar way), instead you go giving my Paladin Wild Growth, my Shaman Tranquility, my Holy Priest epic tank healz and to top it off, you go telling Discipline that “shielding isn’t always the answer”, so what, another Holy Priest except with different buttons to mash?

I’m fine with the Cataclysm changes, really I am. Shamans got some good stuff, Priests got some excellent stuff, Paladins got some cop-out stuff, Druids got some… same stuff (i.e. nothing new). The fact that healers now have to be mana smart, and that my HoTs can crit and be hasted more than make up for the dribble that was the Paladin release and some of the less-thought-through changes like Life Grip, but I like to have my musing and whining, just to look back in a couple of years and say “yeah, god that was a stupid thing to muse about” or “I was so right about these changes”.

I’m leaning on my Priest rather heavily at the minute as my favorite for Cataclysm. Holy looks pretty awesome, it’s versatile and I get all of my favorite skills made even better (Renew critting, holy shit about time), and Disc might be okay depending on how the shielding changes are made and how much more ‘favorable’ healing might be versus shielding. I still have a few months to make up my mind, so I’ll probably lean another way in a couple of weeks, I should probably keep a tally chart and just see which way I’ve leaned the most until release. Yeah, let’s do that:

Shaman: 1
Druid: 1
Priest: 1
Paladin: 0

Wipe it!

April 10, 2010 Leave a comment

So I gave my Paladin a turn at tanking today, it was my first raid and there were only nine of us in it so it was a bit off-balance right from the off. It was ToC10 with me and some Wrath of Wisdom guildmates, just a regular run to help gear up and give me some experience and while I feel I got the latter, I couldn’t help but feel I probably made more mistakes than I really should have done.

Got the Beasts down with no problems, one wipe because the other tank went down because I was a bit sluggish on the taunting for Impales, but the second attempt went much better, including the one fight I was actually worried about the most, having to tank Acidmaw.

Jaraxxas went down fine, the Infernals were a little unusual because they’d float around despite me having agro, but I’ve seen that happen in every ToC run I’d been on so I knew it wasn’t really my fault.

Faction Champions scared me quite a bit, actually. I had to tank the Death Knight, but what I didn’t know was that keeping agro on him 100% of the time would have been near impossible, since Taunts eventually wore off and he’d reset his agro table in a screwy way for no reason constantly. Eventually worked into a Taunt-Stun rotation depending on Diminishing Returns, and he didn’t cause much more trouble. Got it down after four wipes, awkward but we were only nine so better than I’d hoped.

I made a bit of a fart on the twins, primarily losing agro in the first few seconds trying to move and shoot. Tanking is fine, if I’m standing still, I can hold agro even over somebody like Njev, who’s an off-the-wall Arcane Mage, but this was the first time I’d been told to move and shoot so when I lost it and it killed a ranged, being yelled at was probably well deserved.

We got Anub down easily, he’s a stupidly boring boss though, a couple of adds here, a bit of AoE there, one of the adds submerged on our second attempt (our first was just a wipefest because I managed to let an add submerge over what I thought was ice, but apparently it wasn’t) but that was only because there was no frost at all, not because I was slacking (again).

All in all, for a tank being under the defense and hit cap with blue items to boot, I don’t think it went awfully, obviously I made stupid mistakes that I shouldn’t have done and it’s perhaps reminded me that I need a bit more experience in tanking overall before I go jumping into serious stuff like ICC. A couple more ToC runs and I’ll have it sorted out.

Naturally though, I won’t be playing WoW for quite some time anyway, since my computer has finally decided to wave the white flag of surrender. It’s been having issues ever since I bought it, crashing a couple of times a day (sometimes in raids, which was annoying) and generally just freezing for a few seconds every hour or so, but I lived through it until it eventually gave up living itself. I get my next set of Student Loans through on the 19th April (my birthday too, convenient or what) so I’ll be buying a huge RAM update for it, since running Vista x64 on 2GB of RAM is almost suicide, and hoping that’ll fix the problem (all of the blue screen errors I’ve got seem to point towards the RAM or paging file being screwy). Until then I’ve handed in my temporary notice with Wrath, I hope they’ll understand but if they don’t, that’s probably all I deserve anyway.

What I worry about is that Esmi seems to have this wonderful impression of me, going so far as to suggest that I’d make a good class leader (were I not so new, at least), but I don’t feel the same way. Perhaps I just need to rethink my gaming, but my confidence and abilities seem to have flatlined recently. Perhaps it’s just a subconscious state of mind, a person doesn’t just turn bad overnight and it has been quite distracting with Veir here, and more distracting knowing that I have exams and stuff in the near future too. The couple of weeks I’ll be forced away from WoW for might actually do me good, especially if it means I come back refreshed and ready to do my best (not that I don’t try, but lately my best seems lacking).

I’m thinking about a change of direction soon. Cataclysm is only a few months away (apparently) and the time between now and then is ample enough to give me the opportunity to pick up a new class and see if I still feel like playing Shaman all the way through Cataclysm too. I sometimes feel that raid guilds expect too much from a person, and that a lack of flexibility is not always the best option. Maybe it’s just me. Some days I love my Shaman, it makes me happy, the healer is fluid, it has a playstyle I enjoy, it has a reasonable level of responsibility tied to it,everything I like about the game. Some days I just want to burn it and go play my Priest or my Druid, because the more relaxed style of HoT spamming is more toward what I enjoy (even if it does make me a button mashing retard).

If I pick a new class for Catacylsm then it’ll likely be Druid or Priest. The new Boomkin changes look awesome and I definitely want to hold onto my healing, because despite how I feel right now I can heal and I’m a bloody good healer if I’m clearcast about it. Priest perhaps because I’m just comfortable with it, though the LIFE GRIP LOLOL changes just look like another way of spooning more responsibility on the healers and less on the RETARDSTANDINFIRE DPS. I swear, the first person that blames me for not Life Gripping them out of Fire will have me picking up Druidry again.

I like having a comfortable weight on my shoulders, not too little (DPS lol?) and not too much (tanking oh god), healing seems quite middle ground and it’s just the type of class I play in every game I play, from Muse in ROSE Online, to High Priest in Ragnarok Online, to Bishop in Rappelz to Priest/Shaman/Druid/Paladin in WoW.

Really though, every class should have a balanced responsibility, that’s how the game should work. The tanks shouldn’t be the ones always needing to do “more threat!”, the DPS should be the ones who could do “a little less” or “manage their threat reductions better”. Likewise, DPS should always “carry potions” and “not stand in burny shit”, but instead it’s blamed on the healers if one of them dies from too much damage. This sort of imbalance isn’t helped by Blizzard doing things like ‘gear check’ bosses (Festergut) or by not giving classes reasonable tools for PvE survival (Fury Warriors and threat dumps have apparently never met). I never played Vanilla or TBC but some aspects of them seemed so much better, and a mix of what we have now and what we had before would be beautiful. Cataclysm will tell, I guess.

Shortfall

April 9, 2010 Leave a comment

Now I don’t want to seem like a hypocrite, I’m fairly relaxed about loot but certain things piss me off. Primarily ML who don’t list the loot rules before an instance starts. That’s your job, do it properly. If I roll 80 and some Druid rolls 60 on a Stave I’ve been wanting for several months in ToC10 then by god I probably should get the stave. But because you didn’t list the rules of looting, I’m wagering under the apparent misconception that I’ll be receiving it, and the Druid will have to try again. Obviously that wasn’t the case, else I wouldnt be mentioning it as an example, and the Druid got the stave because “it was fair”. To be honest, I’d hardly consider it fair that a Druid put in minimal effort, died a lot, didn’t bother Flasking or Potioning and generally did nothing but relatively weak DPS (even for his gear) then be given items as rewards, when the Shadow Priest who topped DPS consistently in his off spec using Flasks and Potions got nothing.

The argument was also that “you’ve had something in here already”. Not that I rolled for I didn’t. A cloth item dropped, no-one wanted it, nobody disenchanted it, and you assumed it’d be an upgrade so you gave it to me. So yes, I got an item, but no I didn’t want it. By those rules surely I can give you (the Holydin) a Leather piece with Spirit because “I think it’s an upgrade” then deny you that 232 slotted Shield you’ve been after for however long you’ve been after it.

So anyway, that’s my little bitch about Master Looters who don’t do their job properly.

On the other hand, sometimes strokes of luck do occur. Veir was running his first ToC25 today and the ML hadn’t actually put ML on, so it was Need/Greed/Disenchant as usual. A 245 Robe dropped that was a rather comfortable upgrade, and a Paladin rolled on it, only to give it to Veir afterwards. I was quite pleased to see that some good people did exist, and to give it to somebody deserving (perhaps I’m biased, but the healing he pulled off was nothing short of legendary given the circumstances) was just icing on the cake.

Veir goes home tomorrow so it’s back to raiding as usual. I’ve missed a couple of raids (just one a week, so I’m still doing the Wrath of Wisdom ‘minimum’, though I’d like to do more) in lieu of spending time with him in real life, which I would always do given the choice between him and WoW, but we’ve still made good progress in the raids I’ve been in.

My mojo is still off walkies, perhaps it’s just that I’m subconsciously distracted by Veir, perhaps I just need to rethink my healing. I’m gonna try find a couple of thousand gold from somewhere soon to regen myself a bit more towards SP/Haste, rather than just Haste, given that I’m now smacking the soft cap into a bloody pulp and taunting the hard cap in a threatening manner too. I’d certainly like to pick up a few shortfalls on my gear, especially my weapon since an upgrade there will make the difference between 2.8k and 3.1k unbuffed Spellpower (a significant amount for healing, I’d certainly say), though a better trinket would be nice too (the Abacus from Gunship25 looks nommy).

Squiggle finally hit 80 and I’ve got enough gear now to tank with her. The good news is that I feel quite happy tanking some of the older stuff (up to ToC5 HC at least), the bad news is I still have a couple of blues and anything ICC5 is going to smack me around a bit. I had an awful (worst ever) run in PoS yesterday, it was late at night and I had a Disc Healer, which is okay if played properly but with AoE damage spilling everywhere, it wasn’t so good when played by whoever played it. Anyway, I was only just defense capped when using an Elixir, and some of my gear was still blue, but we managed to do quite well, a stumble on Garfrost because my stacks crept over eleven but otherwise great. Wiped on the trash pull up the stairs because the healer was twiddling her thumbs (they admitted fault, which is fine), and wiped again on the cave/mountain gauntlet because I pulled before the healer was caught up (despite me asking “ready to go?” and them saying “yes”, still my fault I guess). We votekicked the healer and got a Shaman, then wiped (my fault this time) on the last boss because I got punted in the wrong direction and got two shotted by the empowered boss, but finally got it down (on the fourth run) and I got my Rimefang’s Claw from it, something which made me very happy.

All in all, nothing of major bloggage, just WoW at its best and worst. Hoping to get a ToC run on my Priest again this week so I can get my fucking Stave, otherwise I’ll just have to run FoS normal and get the Blood Boil WASTEOFITEMLEVELS Lancet. Yes, I want a Stave because they’re pretty and I don’t care about my Priest. No I don’t care that you’re going to tell me that I’d be better off with a main hand and off hand frill. Stubborn goat is stubborn.