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Guild Level Five – Cash Flow

December 18, 2010 Leave a comment

Cash Flow

“Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank.”

 

I can’t be the only one who thinks that this gives guild leaders license to anally abuse every single guild member without even dropping his pants. 5% isn’t a huge amount, but when you have 100 members (or more) all depositing a trickle of gold into the bank each day, it can stack relatively quickly. Insert unadulterated and entirely inaccurate napkin math below.

Total Cataclysm Quests Available: 150+115+125+108+95 (numbers pulled from loremaster achievement from each zone) = 593
Plus a ton of daily quests.

Now imagine that two thirds of all of these quests require you to kill mobs (for drops or for slay counts). Each one on average 8 mobs (napkin!)?

400 (or so) quests.
3200 mobs killed.

That can give you anywhere from 640 gold to 2880 gold (using lower cap of 20s per mob, upper cap of 90s per mob).

5% of that can be anywhere between 32 gold and 144 gold per person leveling (approximately) from 80 to 85. A hundred of those means anywhere up to about 14k gold sitting in a guild bank. Don’t forget that this then doubles with Cash Flow (Rank 2) at guild level 16.

Maybe I’m being melodramatic, but most guild leaders aren’t stupid, they’re going to notice a few hundred gold trickling into their guild vaults every day, and nobody’s going to see exactly how much they’ve deposited because it doesn’t show in the guild bank log. Most guilds also operate a policy of not giving free repairs to new members, or even only to officers. When you’re running a tight ship like that then where does the gold go?

Oh hi guildmaster, I didn’t see you there behind your armor crafted from Truegold and unicorn cunts.

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