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Posts Tagged ‘DPS’

Eleven Men and an Owl

August 3, 2010 Leave a comment

Cliche is a new raiding guild created by a real life friend that I’ve decided to realm and faction change to join, it’s actually pretty exciting, we raid on two days (four hour raids) as a ten man group, and in the two raids I’ve been to I’ve already seen the difference. No more having to co-ordinate twenty five people with flasks and enchants, the people we have are trusted, smart and generally good at what they do. We did ICC10 today, had a handful of good attempts at the Lich King (3%, gutted!) and generally had a lot of fun. I’ve finally got my two first characters (Priest and Paladin) on the same realm, which is nice, although it means I had to leave Mist behind.

Not that it’s the same as it used to be. The officers don’t care anymore, the guild leader is AFK most of the time, the second in command is an arrogant idiot who refuses to admit that despite having a problem, there are solutions, and the other five officers don’t actually do anything at all. Whining asides, it’s nice to have a clean sheet, and as soon as we have the Lich King on farm, we’ll start doing some ten man progression. Played Shadow for all of today because we lacked a decent ranged DPS and had too many decent healers, no loot and a lot of repairs, but worth every gold for the fun I got in return. I just hope that blasted Warlock doesn’t outroll me on all of the Cloth gear.

More Paladin Musings

July 8, 2010 Leave a comment

Faith mentioned something to me yesterday that I’m not sure is a good or bad thing, at least not until I test it. Holy Paladins are probably the least squishy healer out there just because they have: plate armor; shields; a tank-based sub-spec. Even completely unbuffed my armor can mitigate 60% of all incoming physical damage, avoid 14% of it through defenses and cast a variety of bubbles on myself to reduce or entirely mitigate anything left. The only place they seem to fall down is magic damage, and being a Blood Elf, I have a 2% gain over any other Alliance Paladins right off the bat.

But I won’t ramble too much about defense, I’m a healer, not a tank. What I will talk about though, is the Divine Sacrifice Paladin, a Paladin who ventures 17 points into the Protection Tree to pick up Divine Sacrifice (redirect 30% of all damage to the party onto the Paladin) and Divine Guardian (provides a 20% shield wall to all raid members for 6 seconds). So you’re giving a 50% reduction to your whole party (usually all healers together, though as a Paladin you should probably be in with the tanks for this very ability) and a 20%  reduction to the whole raid. If you’re expecting a 10k*25 hit on your group, this ability alone can mitigate 50k damage in a single GCD. Of course, you’ll also be taking 8k+(30% of 8k * 4)22.4k damage from the AoE itself plus the redirects, so this skill is pretty much bound to Divine Protection or Divine Shield, lest you get yourself deaded. However, in order to pick up Divine Guardian, you’re going to need 3 points in Improved Righteous Fury (6% damage reduction for all incoming damage), so that figure will shrink once again, and then, right at the bottom of the list on the RNG you could even go so far as to pick up Blessed Life for a potential (10% chance) of reducing the damage of a single hit (though each hit is rolled separately, so you might get all or you might get none!) by 50%!

So musing rambles asides, I was seriously looking at the idea of getting Blessed Life for the 10% chance of a half damage hit. In places like ICC where raid damage is usually significant I can see this being quite a good thing to take, the only problem is I need to pull 3 points from somewhere else. Oh, I know, from the Protection tree.

Why am I so anal on being a good damage sponge, anyway? Well, with Mist being heavy on Resto Shamans, I’m going to almost always be able to expect a Mana Spring totem down, and by default all Resto Shamans (should) have the improved version of this, providing it with a further 20% extra healing which is the same as our Improved Blessing of Wisdom. Because the Shaman talent is mandatory, and our talent is only optional, I can afford to skip on this talent for any raid that has a Resto Shaman in it. So now I have two spare points, both of which I point into the next talent over, Blessed Hands. Now I know it’s not my job to watch the threat of DPS, but giving a DPS of my choice a 40% threat reduction/removal over 10 seconds (probably Runningwater and his Swipe happy playstyle) is rather nice, but more importantly, being able to give a tank a 40% shield wall for as long as it takes them to absorb 30k damage on a single GCD seems unfoundedly useful. Maybe. On the other hand, because this is always capped at 30k damage (my ICC25 buffed HP as the caster), I can’t help but wonder if it’d be better to absorb that 30k over a long (untalented) or short (talented) period of time. A lot of care has to be taken here too, because a tank taking two big hits in a row could leave me with half of my HP wiped out, which is where things like Divine Protection and Improved Righteous Fury come in.

Holy Paladins are tank healers, yes, but that’s only one of their two niches. Their other niche is raid utility. We have Blessings, we have Hands, we have Aura Mastery, a ton of raid-wide skills that might make or break a hard mode, and I can’t help but think that any Holy Paladin who puts their spare 17-20 points into Retribution probably have a lot to answer for in terms of why they’re being lazy and aiming to crit high for the sake of the meters than make the life of the other 24 players that little bit less taxing. The reason I’m going for these changes is because I’m pulling talent points out of places that they were otherwise wasted. Improved Blessing of Wisdom? Same as the mandatory Shaman talent in the Restoration tree. Improved Devotion Aura? Same as the mandatory talent in the Protection tree for tanks and the Restoration tree for Druids. A lot of the talents in my build can be done the same or better by other players, which means that rather than create duplicate effects, I might as well go for something unique that no other player or class can do, like my 20% raid-wide shield wall or my 40% single target sacrifices.

Going Social

June 27, 2010 Leave a comment

My Druid is finally 80, I have to say that now I’m not suffering from “OOMitis” and “tooscaredtocastStarfallbecausealltankssuckitis” I feel a lot happier with playing Boomkin, the only thing I’m struggling with is the whole Eclipse mechanic, or more specifically, how to get the ball rolling the very first proc. It seems like a very luck based class, if I don’t crit then I don’t win, effectively. I’m going to main spec as Resto, but I’m running instances as Boomkin because it’s: a) more fun; b) easier to slack since a bad DPS isn’t going to let down the group with just “low numbers”.

I’ve given up full time raiding again, because I don’t have the time or commitment, because this is the seventh month that Icecrown Citadel has been out and because there’s nothing new at all. There’s only so many times I can hear “BOOOOOOOOOONESTOOOOOOOOOORM” or the likes from some of the awfully voice acted bosses there and even the thought of downing the Lich King (which we haven’t, even with a 25% buff, though I don’t think we’ve had a raid since it came out due to lack of attendance) isn’t enough to inspire me. I’m going to go back to my happy go lucky lifestyle of dipping into PuGs when I feel like it, and not when the guild has a slot open. I’ll probably stick to ten mans for a bit, just to find my Resto feet, since I’m still not comfortable with Druid healing (how hard can spamming Rejuve be?) and go from there. Hopefully Cataclysm is closer than we think and we can ditch ICC for a considerable amount of time more (at least until Bolvar makes an uninspired return a la cliche style).

I’m going to try find one of those scrubby little casual guilds on my Druid, because I have four characters in Wrath of Wisdom and sometimes I fancy a change. It’ll also give me less reason to raid, or if I do, the knowledge that raids are probably only going to last a couple of hours at most, rather than a three hour slog of what feels more like a job than a hobby.

The only thing I’m not looking forward to now is the emblem grind to get another two specs geared up. Oh. Joy.

Encouragement

May 12, 2010 2 comments

Raiding guilds have off days, everybody has an off day, and all the off days seem to happen to all of the same people on all of the same days. Think of it like that thing where women syncronize their vaginal bleeding. It’s exactly like that.

Today was one of those off days, we got the first four bosses down no problem (which is something even PuGs can do nowadays), Blood Princes took a couple of wipes, and then BQL took the rest of the evening, and she’s still alive. The problem was this:

  • We had new players, they hadn’t been in this raid before, they don’t know how we work, they don’t know the tactics, they’re generally unprepared for teamwork.
  • It was just generally a bad day, we had disconnects and lag, the usual suspects.
  • There was no team cohesion, the new players hadn’t found their spot in the groups yet, the healing team was working with people they didn’t know, the DPS team was working with people they didn’t know.

Bearing in mind that runs like that are highly frustrating on all sides, one has to question “at what point does one speak up and say ‘this sucks'”? Perhaps I underestimate the job of an officer, but we’re all under the same pressure, we all have our jobs and roles to do in battle and we all get extremely pissed off when people disconnect, or make stupid mistakes that wipes the rest of us.

But there’s no reason to make it worse by throwing anger and rage into the mix. Having a polite word to somebody who messes up is fine, it might put them on the right track, it might not. If it doesn’t, step it up, call them out in raid and make them feel that single sense of utter shame at having screwed up. But by god don’t drag it out and pretend your shit doesn’t stink, and don’t pretend you know everything you don’t and then go nosing into other peoples business about how they can improve.

Yes, the healing team isn’t perfect, but am I the only one who feels extremely patronized by being constantly yelled at over vent “keep me healed!” or “who’s healing during the blood whirl phase?”, as if they’re not completely fucking naive questions. I don’t yell at you over vent “keep tanking!” or “so who’s tanking during the air phase” because they’re obvious question with obvious answers. Sure, if you phrase it as “which healer is healing me“, but when you phrase it was “which healers are healing (generally)” then it’s just downright patronizing, as if we’re all suddenly going to stop and say “here Pendulus it’s your turn!”.

Apart from the stupid questions and patronizing requests (as if I press all the pretty buttons thinking I’m actually tanking?), the whole negative attitude is just downright annoying. Being told every wipe that “we all suck” and our attempts are “shit” does not help morale in any way at all. Yes, we know that that attempt was bad, hence why we wiped, we don’t need an overzealous officer breathing down our necks. And hey, if we do then where’s the officer clapping us all on a job well done when we do something?

So being yelled at sticks better, you remember the negativity, but that’s only if it’s something so directed at you that you want to curl into a ball and cry (and being singled out in a raid for a mistake certainly makes you do that), but being droned at every day for sucking generally just gets tiring, I’m bored of hearing TJ yelling on vent about everybody’s problems except his own, and I’m bored of the attitude of “we say it shut up you scrubby raider” that the officers seem to have whenever anybody disputes something they say.

I called them out on it today, the fact that there’s never any positive reinforcement, that no person ever gets singled out for a bloody good job, only that we’re droned at and fined and hated for failing. Where’s my DKP bonus for being a damn good healer or saving the raid with some quick witted decisions, or my whisper from TJ about being a good player. They’re certainly few and far between, much fewer than the constant whining over Ventrilo that everybody needs to get a grip. We know that, stop wearing out the damn phrase. Keep whining at us and eventually we’ll just be immune to it, we’ll get bored of it and we’ll leave. Raiding will feel more like a chore, it doesn’t help that Cataclysm is on the horizon and raiding ICC feels chore-ish already, we don’t need more reasons to resent raiding. The thrill of “getting the Lich King down” will only go so far, and nobody in Wrath of Wisdom can honestly be deluded enough to think that we’ll be able to manage it on Heroic any time before the release of Cataclysm (at which point we’ll move onto new content anyway).

Out of twenty five people, two of them were officers who immediately spoke down to me in their mighty fashion, twenty one of them said nothing, didn’t read it or just grunted in an uncaring fashion, and one, just one person whispered me saying they agreed that the negative aura was putting a dampener on the guild, which was bittersweet because they also told me to stop wasting my time trying and things would never change.

Maybe they’re right, and maybe I’m just like TJ in that I want the best for the guild but I’m going the wrong way about it. I certainly see the irony in getting annoyed at TJ bitching constantly when this whole blog is just that, but there’s a different: I can see potential and I can be positive about it. Being told you suck and never told you rock will leave you a hollow shell with no self confidence, I get enough of that shit in real life, I don’t need more of it when I go to the only place I really can escape to.

Roll Call

April 30, 2010 Leave a comment

Before I swing into what I really feel like bitching about right now, I just want to repeat something I’ve said in a previous post: if you’re not a tank don’t fucking tank. I’ve been wanting to write this post generally for a few hours now, but before I did I thought I’d log in my little Druid and do some dungeons to pass the time, and what did I find? A nightmare. Two actually.

Perhaps it’s just my Druid that’s bad, but I doubt that’s the case, excusing the ego. I had two groups, neither made it past the second boss before breaking, and both times the tank was not actually a tank. First group: Death Knight, level 74 so slightly over what the usual UK requires, and a bolstered HP pool, which made me feel slightly more comfortable, until the first pull. Mage dead right away, I had to blow everything except Tranquility to keep the tank up, and the Paladin ended up bubbling too. I checked the armor and spec, it was terrible. DPS gear, not a shred of defense, and not a single talent useful for tanking. And no Frost Presence either.

She changed to Frost, and it made not a shred of difference. I recall having a discussion with Sinespe about the viability of non-tanks doing the tanking job in instances, and I have to say after my experience earlier, unless you’re some legendary player who knows exactly what to do and when, you’re going to get smacked around a lot. It’s not fair on the DPS that they have to restrict their abilities to compensate for your shitty agro, and it’s not fair on the healers to have to overclock their healing just to keep you up. Yes, I enjoy a challenge when I heal, but I enjoy a challenge that might be a stray patrol or an ‘oh shit’ situation, not a challenge that is an entire instance of double damage. Anyway, I called her right there and then and said “Frost Presence does not make you a tank, if you’re not going to at least gear/spec to your role then get the fuck out and l2play”, which was immediately followed by a vote kick (not started by me, which means somebody obviously agreed with me) that passed. The Warlock in the group then said “I have a tank, gief leader”, which I did, and another Paladin joined. What was he? Ret. Ret fucking Ret. With Righteous Fury. And no Shield. Fuck.

Anyway. Second group. Paladin tank, not so much health but I didn’t mind, after seeing Katala’s tanking setup I’m used to assuming that a lower health pool usually means avoidance out of the arse. I was wrong. The tank held no agro at all even with Righteous Fury up, and every pull he’d scream “DON’T AOE I CAN’T HOLD AGRO”. Now, is it me or do Paladins have built into their rotation two perfectly good AoE abilities already? If you can’t hold agro on Blizzard or Volley then you need to step out of the fucking game for a minute and l2tank. Anyway, the first boss went down, though I pulled agro on the trash afterwards (apparently Wild Growth is too AoE for his liking too), at which point I just gave up and logged out.

So yes, perhaps me yelling at them was the wrong thing to do, but obviously these people had 80s already, else they wouldn’t have been packing Heirloom items. They should know better by now, after this many levels of shit groups and bad tanks, that if you want to be a tank you need to put some fucking effort into it. Seriously. It’s shit like this that makes me look forward to getting my Rogue to 80 so I can at least have two allies on my side:

  • Tricks of the Trade: because boy, bad tanks need all the agro they can get.
  • Vanish: speaks for itself, no corpse runs fuck yeah!

Which brings me on to my main point of interest for this post, my Rogue. After the clunky start with it, not knowing which spec has what rotation and what weapons to use (most confusing class I’ve played to date in terms of information-needed-to-be-at-least-average), I’ve finally found a comfortable position for PvE as Combat, and while the weapon set up is less than reasonable (since I need to use either Dagger/Fist or Sword/Axe, but there are no Heirloom Axes/Fists), I still manage to turn around a reasonable level of play. I’m quite looking forward to level 80 to be honest, Rogue is the first melee class I’ve played and thought “wow this is actually quite good”, though I wonder if play style at 80 is fun enough to offset the stupid wait times for dungeons and the pressure to perform on Recount in raids. Combat is fun, not as much Stealth as I’d like but Subtlety feels quite weak, and Assassination is too ability-reliant to be particularly viable at low levels, whereas in Combat I can at least mash people’s faces with auto-attacks because Imp. Slice and Dice comes in right at the top of the tree.

My Rogue is 41 now, I’m hoping to get it to 80 before the end of May, though no pressure if I don’t since it’s exam season soon and I really should be revising. To be honest I just want to use Tricks of the Trade on bad DPS to get them killed, once I’ve done it once I’ll probably quit my Rogue forever.

Speaking of class changes, I need to get back into Disc play again, I feel like my Priest is very one sided right now. Holy? Great! Disc? Rusty. l2play.

Healing Stupid

April 25, 2010 Leave a comment

This is a post I’ve tried to hold off for as long as I can with writing, partly because it’s a cliche post that every single healer should make therefore I shouldn’t screw it up, and partly because I’ve not hit any rut in my gameplay that’s made me think “yes, this is enough to set me off on a healing rant”.

With that in mind, I just have to say one thing, from the perspective of every single healing class ingame: IT IS NOT MY JOB TO HEAL STUPID. You go stand in that fire, or void zone, or Cleave, or Whirlwind. You get those charity heals that I shouldn’t have to give out. No no don’t thank me for saving your ass from something you could have prevented. It’s fine. Keep standing there. Dying. Oh and when you corpse run, don’t blame me.

A bit long for a catchphrase, but that sums up every thought of every healer on the planet.

I ran Gundrak today with a Protection Warrior, a Shadow Priest, a Destruction Warlock and a Rogue of some variety. This was on my Shaman, who should be so overgeared here that I shouldn’t ever need more than Riptide to keep five people alive. As it happens, I was unpleasantly wrong, and the whole instance was me spamming every spell I had to keep people up.

  • Protection Warrior, let’s call him Bob, if he’d said “this is my first time tanking, ever” I would not have been surprised. Agro was all over the shot, people taking hits, even I got agro from Riptiding on a couple of occasions.
  • Shadow Priest, pulling with Mind Flay when the tank wasn’t ready, and a general “gogogo”er from the start. A firm reminder that him being a DPS meant that he didn’t choose the pace set him in his place.
  • Destruction Warlock, on follow on the Shadow Priest for half of the instance, didn’t bother DPSing at all on the first and second boss, did about half the DPS of the next guy. Only on the last boss did he manage to wake up for long enough to scream “HERO HERO” after I’d already used it, then told me I needed to learn to use my skills.
  • Rogue DPS spec #54897, I don’t care, they use pointy things and stab stuff, took two Poison Novas on the first boss and then cried when I told him to corpse run because I was in combat and unable to Res him.

Overall it was a pretty shocking group. Gundrak comes with its fair share of bad stuff to stand in by default, Mojo Puddles, Snake Wraps, Poison Novas, Whirlwinds, blah.

People can afford to get away with it though, due to Blizzard’s ‘all or nothing’ design of damage taking. Poison Nova does (even now) enough damage over its duration to completely erase a DPS’s health bar, and if I’m Snake Wrapped (which I was) then you’re going to die. In this case, I’d like to add, he did. Because every healing class has enough mana to pretty much spam their best heal for a boss fight and only just run OOM (or not) by the end of a boss fight , people assume that they’re going to get a heal and then when they don’t, they blame the healer for not healing.

Cataclysm, I’m so sincerely hoping, will be a lot different. When I have to make the choice between healing a stupid DPS who stands in Poison Nova and potentially running OOM, or not healing the stupid DPS and save my mana for the tank, then people will have less reason to complain. Right now I can only act on my moral high ground, come to my blog and effectively curl up and cry with my ranting, because Blizzard almost expects us to heal the stupid that their stupid encounters and mechanics have created. Call me pedantic but depending on how aggressively you chase the chain of causation, the very fact that Blizzard have plagued the game with encounters all focused on “DPS or Berserk” have lead DPS in this expansion to become tunnel visioned, not capable of dodging fire and poison because their DPS might suffer. Hopefully come Cataclysm, there won’t be as many ‘all or nothing’ encounters for people to tunnel vision on, and people might once again start using abilities that are helpful, not just wasting the mobs as fast as possible in the most damage-soaking way possible.

I don’t feel like I’ve really done this whole rant justice. I’ve used one dungeon example and picked on four players to get to what I really wanted to say, that it’s not my fucking job to heal you when you’re being a ‘tard.

When half of the damage in an instance is completely avoidable, and you’re not avoiding it, you’re being horribly irresponsible to the group in general. When Cataclysm hits in all its fake glory and broken promises, and my mana is precious, then after a few repair bills you might understand that all that time during Wrath when I was “playing God” and “not healing you because I could”, it was for your own damn good.

Healing is a force for good. You’re souring it by acting like a billy idiot. Bob idiot. Whatever.

Hardwired

April 21, 2010 2 comments

So not so much a WoW blog as a real life blog, I mentioned recently that my computer was having a few issues with running Warcraft, and that I was taking a step back from raiding until I could get it fixed. What with it being my depressingly void 21st Birthday on Monday, I got a bit of spare cash to buy the parts I wanted. Bought an extra 4GB of RAM, a second monitor (obviously not needed to run Warcraft, but at least now I have an excuse to watch the DVDs I borrow) and Windows 7 (which I’m backing up files ready to install as I type this).

I did a raid on Monday (I got the parts that day) and managed to get through the whole thing with every graphical setting known to man on max without a single crash, error or even screen stutter. Better yet, I managed to do some pretty nifty healing, as much as Lhuranan anyway, so I presume that I have my mojo back once again. Not sure I’ll be able to do tonight, depending on how long 7 takes to do, but I’m in no hurry, I did say I’d be gone until this Friday and I’m under the impression that I won’t be docked DKP for skipping until that point (conversely, I’m under the impression that I won’t be given DKP for Monday’s raid since I wasn’t meant to be there).

I made a new Priest ready for Cataclysm, Telyth. Level 16 at the minute, the grind to 15 (and the ability to use LFG) wasn’t too bad, though I thought that Westfall was a bit quest-starved, but maybe that’s just me. I’m playing as Discipline for a change, I leveled as Holy last time so I’m going to mix things up a bit, maybe change to Shadow later on (I’ve been playing Shadow since 3.0.3, I know how it works). I’m also planning on reviving my Discipline Priest guide, as well as drafting up a shiny new Holy Priest guide, see if I can get a bit of interest on those. Hoping Esmi might run over the Disc one to double-check I’m not talking rubbish, since she’s the authority there, and I’m pretty sure I can write Holy from experience alone.

Something really bothered me yesterday though, I was in my first ever LFG on Telyth, with a Rogue, Warrior and Hunter, (the Paladin tank had left already). The Rogue would Sap mobs every now and again (usually the casters), but other DPS would just break it by targeting that mob directly. All I did was make an idle comment of “if the Rogue Saps it, there’s no need to DPS it right away”, and the Rogue turns around and tell me to “shut the fuck up”, followed by a stream of abuse about how I owe him for saving my life (I had mobs on me, he pulled them off me, I didn’t ask him to), and that I know nothing about the game and that I’m a “low life” “retard” “noob” who needs to (again) “shut the fuck up”. Now, I’m so weathered to this sort of abuse that I just shrug it off and carry on dungeoning, the problem was that it’s not the usual sort of abuse, especially when it’s unprovoked. If I were a run of the mill level 15, first character, never played WoW before and had no idea what I was doing, comments like that would just make me want to curl up and never play WoW again, that’s how negative I felt afterwards. I immediately filed a ticket about it, and a few hours later (inconveniently during our Marrowgar 10 attempt, which caused me to have sucky healing for him and Deathwhisper while I chatted) a GM popped up and asked me about the character in question. I gave the name and a synopsis of what had happened, and the GM vanished saying “he’d fix it” but “I couldn’t know about the outcome because it wasn’t really any of my business”. Now, in the real world, somebody mugs me and I’m more than welcome to sit in the public gallery to hear his sentence. Why can’t I find out if the Rogue got a similar punishment?

We know this story anyway. He’ll get a slap on the wrist, and that’s it. No suspension, the GM won’t bother doing anything at all other than sending a macro’d “be nice” mail to him, and the world will keep turning and he’ll keep being an ass. I don’t mind, I’m not some self-righteous sword of justice wanting to bring redemption upon his head, I just thought it was a bit of a stupid thing to say.

Speaking of negative players, Sheepless recruited a Warrior DPS yesterday (by the name of Yoshi (stupid letter accents included if I knew how to type them)) who immediately gained a less than favorable response from the guild. Njevarfu, Tomjones and Yaoigirl all messaged me within 10 minutes of each other saying how they’d taken a dislike to him and how immature he was. Now, I was polite as usual and hey, until he’s shown his real stuff (he might be the next Slater, or better; conversely he might be the next Edicia) I don’t want to judge him, so I stayed friendly, though apparently I shouldn’t have because Tomjones is now using me as some sort of ‘question funnel’, making me ask the questions that he either can’t be bothered to or just doesn’t have the nerve to. Age, old guild history, play time, the usual suspects, though I can’t help feel a little bit distasteful towards the conduct. It’s fair to say that perhaps TJ or Slater should have done the recruiting interview (since they’re the Warrior class buffs), but on the other hand it’s also fair to say that TJ should be able to ask the questions he wants in the open without needing to masquerade behind another player. It just makes me feel a bit ‘bleh’ about being used, it left a bitter aftertaste that I didn’t even get a “thanks” for my time afterwards either, it’s not my job to do it and I did it anyway.

Anyway. Bitchiness asides, I really shouldn’t whine about officers because I know that both Sheepless and Esmi read this. On the other hand, my blog, my rules, I did warn them before they read it, so whatever.

I’ve got another 20 minutes of file backups (moving them to my netbook while I wipe my desktop) to do, then my flatmate and I are heading to Maplins to spend some more money on computer parts. Hopefully I’ll be all sorted by the time I have to raid this evening, but if the case is that I’m not, then it’s not a big deal, Wednesday signups are usually massive anyway, free badges and stuff, and my attendance isn’t expected anyway.